Recomp / Games / PlayStation 4

Uncharted: The Nathan Drake Collection PC port

Windows port of the PS4 Nathan Drake Collection (all three games) that runs the game executables' x86-64 code directly under a replacement PS4 system-library runtime, with a shadPS4-derived Vulkan renderer and a per-game launcher; built on the gow3_pc/SpartanPort runtime and requires the player's own dumped CUSA02344 game folder.

Emulation-hosted AI-assisted released

v0.8.1 released 2 days ago. Get new releases by RSS

More like this: Uncharted: The Nathan Drake Collection for Windows · bbport · Bloodborne for Windows (Supermedo)

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Latest releasev0.8.1Nov 2, 2026
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Facts

Original
Uncharted: The Nathan Drake Collection (2015)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · Most commits carry Co-Authored-By: Claude trailers (GitHub commit history) what this means
Status
released
Licence
GPL-2.0-or-later
Team
bc160201983
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Uncharted: The Nathan Drake Collection you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by bc160201983. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 4 · 2015

Uncharted: The Nathan Drake Collection for Windows

Uncharted: The Nathan Drake Collection

Adapts deadinside28's bbport Bloodborne runtime to the three PS4 Uncharted remasters. The games' own x86-64 code runs natively on reimplemented PS4 libraries, with a shadPS4-derived Vulkan renderer and one launcher for the trilogy. Adds higher resolutions and ultrawide, FSR and DLSS upscaling and frame generation, and remappable keyboard and mouse controls. A separate port from bc160201983's.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted

PlayStation 4 · 2014 · ★ 233

Driveclub-PC

Driveclub

Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.

Emulation-hosted Not stated
+32 ★ this week

PlayStation 4 · 2017 · ★ 170

Gravity Rush 2 PC port

Gravity Rush 2

Native PC port of the PS4 Gravity Rush 2: the game code runs natively, the PS4 system layer is reimplemented and the GPU is translated to Vulkan. Shares its core with the same author's Last Guardian port. Needs your own dump.

Static recomp Not stated

PlayStation 4 · 2014

inFAMOUS First Light PC

inFAMOUS First Light

Fork of HayatoG's iss_pc adapted to the standalone First Light expansion: the PS4 game's x86-64 code runs on the PC under a reimplemented system runtime with GPU commands translated to Vulkan. Needs the player's own PS4 dump; early but playable through the first missions.

Emulation-hosted AI-assisted