Recomp / Games / PlayStation 4
Uncharted: The Nathan Drake Collection PC port
Windows port of the PS4 Nathan Drake Collection (all three games) that runs the game executables' x86-64 code directly under a replacement PS4 system-library runtime, with a shadPS4-derived Vulkan renderer and a per-game launcher; built on the gow3_pc/SpartanPort runtime and requires the player's own dumped CUSA02344 game folder.
Emulation-hosted AI-assisted releasedAll 2 Uncharted: The Nathan Drake Collection projects compared →
Uncharted: The Nathan Drake Collection for Windows · bbport · Bloodborne for Windows (Supermedo)
Facts
- Original
- Uncharted: The Nathan Drake Collection (2015)
- Platform
- PlayStation 4
- Method
- Emulation-hosted
- Provenance
- AI-assisted · Most commits carry Co-Authored-By: Claude trailers (GitHub commit history) what this means
- Status
- released
- Licence
- GPL-2.0-or-later
- Team
- bc160201983
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Uncharted: The Nathan Drake Collection you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by bc160201983. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →Uncharted: The Nathan Drake Collection for Windows
Uncharted: The Nathan Drake Collection
Adapts deadinside28's bbport Bloodborne runtime to the three PS4 Uncharted remasters. The games' own x86-64 code runs natively on reimplemented PS4 libraries, with a shadPS4-derived Vulkan renderer and one launcher for the trilogy. Adds higher resolutions and ultrawide, FSR and DLSS upscaling and frame generation, and remappable keyboard and mouse controls. A separate port from bc160201983's.
bbport
Bloodborne
Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.
Bloodborne for Windows (Supermedo)
Bloodborne
Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.
Driveclub-PC
Driveclub
Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.
Gravity Rush 2 PC port
Gravity Rush 2
Native PC port of the PS4 Gravity Rush 2: the game code runs natively, the PS4 system layer is reimplemented and the GPU is translated to Vulkan. Shares its core with the same author's Last Guardian port. Needs your own dump.
inFAMOUS First Light PC
inFAMOUS First Light
Fork of HayatoG's iss_pc adapted to the standalone First Light expansion: the PS4 game's x86-64 code runs on the PC under a reimplemented system runtime with GPU commands translated to Vulkan. Needs the player's own PS4 dump; early but playable through the first missions.