Recomp / Games / PlayStation 4
Until Dawn PC
Runs the original PS4 Until Dawn (CUSA02636, update 1.03) natively on Windows: the game's x86-64 code executes on the PC under a custom runtime with its own GCN-to-SPIR-V Vulkan renderer. Ships a recorded pipeline list for shader preparation; needs a decrypted dump of the player's copy.
Static recomp AI-assisted releasedAC-Recomp · Ace Combat 3: Electrosphere, recompiled · Astral Chain PC
Facts
- Original
- Until Dawn (2015) (2015)
- Platform
- PlayStation 4
- Method
- Static recomp
- Provenance
- AI-assisted · Some commits carry Claude Co-Authored-By and Claude-Session trailers (github.com/SuperCatElvis/UntilDawn_PC commits). what this means
- Status
- released
- Licence
- GPL-2.0
- Team
- SuperCatElvis
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Until Dawn (2015) you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by SuperCatElvis. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
bbport
Bloodborne
Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.
Bloodborne for Windows (Supermedo)
Bloodborne
Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.
BotW-Native
The Legend of Zelda: Breath of the Wild
Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy.