SNES
6 projects: 1 decompilations, 1 static recompilations, and the rest ports, rewrites and clean-room builds.
DKC1Recomp
Donkey Kong Country
Static recompilation of the SNES Donkey Kong Country (USA 1.0) into native code, at a playable bring-up stage with host-side widescreen.
ebsrc
EarthBound / Mother 2
A buildable disassembly that reassembles the US EarthBound, its 1995 localization prototype and Japanese Mother 2 from a user's ROM, intended to grow into a C decompilation.
sm (Super Metroid)
Super Metroid
snesrev's early C reimplementation of Super Metroid, which runs the original code alongside to catch mismatches frame by frame.
smw (Super Mario World)
Super Mario World
A reverse-engineered C reimplementation of Super Mario World, playable start to finish, that extracts levels and graphics once from your own ROM.
Super Mario World (clean room)
Super Mario World
Super Mario World from the snesrev C reimplementation compiled to WebAssembly, with every graphic and sound regenerated so no ROM is needed.
zelda3
The Legend of Zelda: A Link to the Past
A hand-written C reimplementation of A Link to the Past that runs natively and can verify itself frame by frame against the original code; it adds widescreen, MSU-1 audio and bug fixes, and takes assets from your ROM.