Recomp / Games / Nintendo Switch

Bayonetta 3 Recomp

Independent static recompiler and Horizon/NVN runtime that turns Bayonetta 3 v1.2.0 into native x86-64 and ARM64 programs with a Vulkan back end. The Windows release is a source-and-tools package that builds from the player's own ExeFS and RomFS; it has desktop and Android launchers and touch controls.

Static recomp AI-assisted released

v0.1.5 released today. Get new releases by RSS

More like this: B3-Express · Witch Time · AC-Recomp

Stars14+0 ★ in 1 days
Commits, 30 days14
Latest releasev0.1.5Nov 13, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Bayonetta 3 (2022)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-assisted · AGENTS.md is in the tree and the README offers a build path driven by Claude Code or Codex (github.com/aoxzh/bayo3-recomp). what this means
Status
released
Licence
GPL-3.0
Team
aoxzh
Started
2026-11
First release
2026-11
Runs on
Windows, Linux, Steam Deck, Android
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Bayonetta 3 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by aoxzh. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+2 ★ in 1 days

Nintendo Switch · 2022 · ★ 125

B3-Express

Bayonetta 3

Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.

Static recomp AI-assisted
+135 ★ this week

Nintendo Switch · 2022 · ★ 374

Witch Time

Bayonetta 3

Bayonetta 3 recompilation modelled on B2recomp: the user's own exefs/romfs dump is translated from AArch64 to C and compiled locally against a reimplemented system layer with NVN on Vulkan. Boots and plays at 60 fps in tested chapters, with resolution scaling, rebindable controls and a PC settings panel.

Static recomp AI-assisted
+5 ★ this week

Nintendo Switch · 2019 · ★ 30

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
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PlayStation · 1999 · ★ 44

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
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Nintendo Switch · ★ 48

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led
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Nintendo Switch · 2019 · ★ 111

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated