Recomp / Games / PlayStation 2
Digital Devil Saga decompilation
Matching decompilation covering both PS2 Digital Devil Saga games, with per-game progress on decomp.dev.
Matching decomp Not stated wipFacts
- Original
- Shin Megami Tensei: Digital Devil Saga 1 & 2 (2004)
- Platform
- PlayStation 2
- Method
- Matching decomp
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- none
- Team
- Megami-Decomps
- Started
- 2026-09
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Shin Megami Tensei: Digital Devil Saga 1 & 2 you own. Recomp never links to ROMs, discs or game data.
This project was decompiled by Megami-Decomps. Facts last checked 2026-10-17. Suggest a correction
Sources
Related
All games →3S Decomp
Street Fighter III: 3rd Strike (PS2)
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
BT3-Decompiled
Dragon Ball Z: Budokai Tenkaichi 3
Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.
BT3-Recomp
Dragon Ball Z: Budokai Tenkaichi 3
Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.
Bullseye
Resident Evil: Dead Aim
Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.
Chronicle (DCDecomp)
Dark Cloud
Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.