Recomp / Games / PlayStation 2

VCS Recomp

Native port of the US PS2 release of Vice City Stories, made by recompiling its MIPS executable to C++ with PS2Recomp; Direct3D 11 on Windows and Vulkan on Linux. A launcher compiles the game on the player's machine from their own disc image, which it also reads at run time.

Static recomp AI-assisted released

v0.2.1 released today. Get new releases by RSS

More like this: 3S Decomp · Ace Combat 5 static recompilation · Battle Stadium D.O.N PC port

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Latest releasev0.2.1Nov 4, 2026
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Facts

Original
Grand Theft Auto: Vice City Stories (2007)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-assisted · AGENTS.md and CLAUDE.md in the repo root; commits carry Claude Opus co-author trailers (github.com/gothamor/gta-vcs-recomp). what this means
Status
released
Licence
GPL-3.0
Team
gothamor
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Grand Theft Auto: Vice City Stories you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by gothamor. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+2 ★ this week

PlayStation 2 · ★ 285

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+14 ★ this week

PlayStation 2 · 2004 · ★ 131

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2006

Battle Stadium D.O.N PC port

Battle Stadium D.O.N

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted

PlayStation 2 · 2005 · ★ 0

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+5 ★ this week

PlayStation 2 · 2007 · ★ 32

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+4 ★ this week

PlayStation 2 · 2007 · ★ 120

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated