Recomp / Games / PlayStation 2
VCS Recomp
Native port of the US PS2 release of Vice City Stories, made by recompiling its MIPS executable to C++ with PS2Recomp; Direct3D 11 on Windows and Vulkan on Linux. A launcher compiles the game on the player's machine from their own disc image, which it also reads at run time.
Static recomp AI-assisted released3S Decomp · Ace Combat 5 static recompilation · Battle Stadium D.O.N PC port
Facts
- Original
- Grand Theft Auto: Vice City Stories (2007)
- Platform
- PlayStation 2
- Method
- Static recomp
- Provenance
- AI-assisted · AGENTS.md and CLAUDE.md in the repo root; commits carry Claude Opus co-author trailers (github.com/gothamor/gta-vcs-recomp). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- gothamor
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Grand Theft Auto: Vice City Stories you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by gothamor. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →3S Decomp
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Battle Stadium D.O.N PC port
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Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.