IzunaRecomp — The Izuna Project
Windows port of the Xbox 360 Ninja Gaiden II built on ReXGlue, which grew out of the Ninja's Dawn recompilation and swaps its emulated GPU for a native Vulkan renderer. Reads default.xex and data from the player's extracted copy, compiles the game's shaders on first start, and adds a hub, mod folder and Lua script mods.
Static recomp AI-generated released
Facts
- Original
- Ninja Gaiden II (2008)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-generated · README's AI disclosure says the code, docs and tooling were written by Claude Code under the maintainer's direction (github.com/YaibaKamikaze/IzunaRecomp). what this means
- Status
- released
- Licence
- MIT
- Team
- YaibaKamikaze
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Ninja Gaiden II you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by YaibaKamikaze. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →openNG2
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