Recomp / Games / Xbox 360

openNG2

ReXGlue recompilation of the Xbox 360 Ninja Gaiden II (World release with Title Update 2) with PC upgrades; the launcher validates the player's disc, GoD package or folder and builds the game locally with the bundled SDK.

Static recomp AI-assisted released

v1.0.5 released yesterday. Get new releases by RSS

More like this: IzunaRecomp — The Izuna Project · AC6Recomp · AC6Recomp

Image: the project's own README · source
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Latest releasev1.0.5Nov 3, 2026
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Facts

Original
Ninja Gaiden II (2008)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · CLAUDE.md in tree; all commits carry Claude Co-Authored-By trailers. what this means
Status
released
Licence
BSD-3-Clause
Team
KamiTK2
Started
2026-11
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ninja Gaiden II you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by KamiTK2. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Xbox 360 · 2008

IzunaRecomp — The Izuna Project

Ninja Gaiden II

Windows port of the Xbox 360 Ninja Gaiden II built on ReXGlue, which grew out of the Ninja's Dawn recompilation and swaps its emulated GPU for a native Vulkan renderer. Reads default.xex and data from the player's extracted copy, compiles the game's shaders on first start, and adds a hub, mod folder and Lua script mods.

Static recomp AI-generated
+20 ★ this week

Xbox 360 · 2007 · ★ 589

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated
+1 ★ this week

Xbox 360 · 2007 · ★ 15

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

Xbox 360 · 2012

Angry Birds Re-Hatched Collection

Angry Birds Trilogy / Angry Birds Star Wars

ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files.

Static recomp AI-generated
+7 ★ this week

Xbox 360 · 2008 · ★ 102

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated