Recomp / Games / PlayStation 2
kfiv-decomp
Matching decompilation of the US PS2 release of FromSoftware's King's Field IV; the image rebuilds exactly, with SDK code in C and game code still mostly assembly.
Matching decomp Not stated wip · 99.58%Decomp progress
Facts
- Original
- King's Field: The Ancient City (2001)
- Platform
- PlayStation 2
- Method
- Matching decomp
- Provenance
- Not stated what this means
- Status
- wip · 99.58% matched
- Licence
- MIT
- Team
- Voicedrew11
- Started
- 2026-10
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of King's Field: The Ancient City you own. Recomp never links to ROMs, discs or game data.
This project was decompiled by Voicedrew11. Facts last checked 2026-10-23. Suggest a correction
Sources
Related
All games →3S Decomp
Street Fighter III: 3rd Strike (PS2)
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
Armored Core Decompilation
Armored Core
Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays.
Bokura no Kazoku decomp
Bokura no Kazoku
Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.
BT3-Decompiled
Dragon Ball Z: Budokai Tenkaichi 3
Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.
BT3-Recomp
Dragon Ball Z: Budokai Tenkaichi 3
Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.