Recomp / Games / Nintendo Switch 2

MTF Recomp

Windows port of Mario Tennis Fever 1.1.1 made by translating its ARM64 code to C, with a host runtime standing in for the console OS and GPU on Vulkan. The setup package builds it from the player's own NUP dump; matches, menus and adventure mode run at 60 fps, with optional DLSS/DLAA, HDR10 and up to 4K, but NVIDIA GPUs are the only ones tested.

Static recomp AI-generated released

v0.1.0-beta.6 released 2 days ago. Get new releases by RSS

More like this: 1080 Snowboarding decompilation · AC-Recomp · Ace Combat 3: Electrosphere, recompiled

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Commits, 30 days—
Latest releasev0.1.0-beta.6Nov 11, 2026
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Facts

Original
Mario Tennis Fever (2026)
Platform
Nintendo Switch 2
Method
Static recomp
Provenance
AI-generated · README says most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction. what this means
Status
released
Licence
MIT
Team
kayochiaradia
Started
2026-11
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Tennis Fever you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by kayochiaradia. Facts last checked 2026-11-11. Suggest a correction

Timeline

  1. Switch 2 games are being recompiled into native PC programs

Sources

Something wrong or out of date? Send a correction.

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Nintendo 64 · 1998 · ★ 19

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

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Nintendo Switch · 2019 · ★ 30

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
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PlayStation · 1999 · ★ 44

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
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Nintendo Switch · ★ 48

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

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Nintendo Switch · 2019 · ★ 111

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated
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Nintendo Switch · 2022 · ★ 125

B3-Express

Bayonetta 3

Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.

Static recomp AI-assisted