Recomp / Games / Nintendo Switch 2
MTF Recomp
Windows port of Mario Tennis Fever 1.1.1 made by translating its ARM64 code to C, with a host runtime standing in for the console OS and GPU on Vulkan. The setup package builds it from the player's own NUP dump; matches, menus and adventure mode run at 60 fps, with optional DLSS/DLAA, HDR10 and up to 4K, but NVIDIA GPUs are the only ones tested.
Static recomp AI-generated released1080 Snowboarding decompilation · AC-Recomp · Ace Combat 3: Electrosphere, recompiled
Facts
- Original
- Mario Tennis Fever (2026)
- Platform
- Nintendo Switch 2
- Method
- Static recomp
- Provenance
- AI-generated · README says most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction. what this means
- Status
- released
- Licence
- MIT
- Team
- kayochiaradia
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Tennis Fever you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by kayochiaradia. Facts last checked 2026-11-11. Suggest a correction
Timeline
Sources
Related
All games →1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
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Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
B3-Express
Bayonetta 3
Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.