Recomp / RE tooling / Nintendo 64
N64 SDK Tools Decompilation
Decompilation of the developer tools shipped in the Nintendo 64 SDK; idle since 2021.
Decompilation Human-led stalledFacts
- Original
- Nintendo 64 SDK developer tools
- Platform
- Nintendo 64
- Method
- Decompilation
- Provenance
- Human-led · Repo created 2019, predates AI coding tools (GitHub) what this means
- Status
- stalled
- Licence
- none
- Team
- n64decomp
- Started
- 2019-08
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was decompiled by n64decomp. Facts last checked 2026-10-14.
Sources
Related
All re tooling →delink
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Splitting tool used by decompilation projects to break binaries into relocatable pieces.
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Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
libultraship
Decompiled N64 games being ported to PC
Shared porting layer (rendering, audio, input, resource loading) behind Harbour Masters PC ports such as Ship of Harkinian.
mapfile_parser
Linker map files for decompilation projects
Library to parse linker map files, focused on decompilation workflows.
N64: Recompiled
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Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
N64ModernRuntime
N64 OS/libultra calls in ported games
Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games.