Recomp / Games / PlayStation 2

PES6 decompilation

Matching decompilation of the PAL PS2 executable of Pro Evolution Soccer 6, one verified function per file, with unrecovered regions taken from the user's own executable at link time.

Matching decomp Not stated wip · 10.68%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched10.68%bytematch.dev

Decomp progress

11%4.0k of 10k functions matched · via ByteMatch
0%25%50%75%100%Oct 20, 2026Oct 23, 2026
Matched code over time, 3 recorded changes, version SLES_542.03.

Linked (fully built from source): 10.68%. Figure from ByteMatch, measured Oct 22, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Pro Evolution Soccer 6 (2006)
Platform
PlayStation 2
Method
Matching decomp
Provenance
Not stated what this means
Status
wip · 10.68% matched
Licence
MIT
Team
Subarasheese
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Pro Evolution Soccer 6 you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Subarasheese. Facts last checked 2026-10-23. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

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PlayStation 2 · ★ 283

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
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PlayStation 2 · 2004 · ★ 102

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2005

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+1 ★ in 5 days

PlayStation 2 · 2007 · ★ 26

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+21 ★ this week

PlayStation 2 · 2007 · ★ 111

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated
+2 ★ in 5 days

PlayStation 2 · 2003 · ★ 20

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated