Recomp / Games / PlayStation 2

Precursor

Unofficial, unendorsed fork of OpenGOAL that targets Android ARM64 phones for Jak 1, 2 and 3; all three boot but none is verified end to end. The APK bundles OpenGOAL's toolchain and extracts game data from the player's own copy.

Source port AI-assisted released

v0.2.1-beta released 10 days ago. Get new releases by RSS

More like this: 3S Decomp · Ace Combat 5 static recompilation · Battle Stadium D.O.N PC port

Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev0.2.1-betaOct 25, 2026
Last push—

Facts

Original
Jak and Daxter trilogy (2001)
Platform
PlayStation 2
Method
Source port
Provenance
AI-assisted · README states Claude Code writes much of the code; commits marked (AI-assisted) with Claude trailers. what this means
Status
released
Licence
ISC
Team
thebardockgames
Started
2026-10
First release
2026-10
Runs on
Android
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Jak and Daxter trilogy you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by thebardockgames. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+2 ★ this week

PlayStation 2 · ★ 285

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+14 ★ this week

PlayStation 2 · 2004 · ★ 131

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2006

Battle Stadium D.O.N PC port

Battle Stadium D.O.N

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted

PlayStation 2 · 2005 · ★ 0

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated

Nintendo Switch · 2017

BOTWRecompAndroid

The Legend of Zelda: Breath of the Wild

Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options.

Static recomp AI-generated

Android · 2013 · ★ 16

Brave Frontier decompilation

Brave Frontier (client 2.9.16.0)

Experimental decompilation of the Android x86_64 Brave Frontier client v2.9.16.0.

Decompilation Not stated