Recomp / Games / PlayStation 2

Ratchet & Clank: Going Commando decompilation

Matching decompilation of the USA v1.01 PS2 release of Going Commando, covering the boot executable and level code, with native-port research.

Matching decomp AI-assisted wip
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Ratchet & Clank: Going Commando (2003)
Platform
PlayStation 2
Method
Matching decomp
Provenance
AI-assisted · CLAUDE.md and AGENTS.md in repo root (GitHub) what this means
Status
wip
Licence
GPL-3.0
Team
OpenRAC
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ratchet & Clank: Going Commando you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by OpenRAC. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+1 ★ in 3 days

PlayStation 2 · ★ 280

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+9 ★ in 3 days

PlayStation 2 · 2004 · ★ 90

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2007

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+13 ★ in 3 days

PlayStation 2 · 2007 · ★ 92

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated

PlayStation 2 · 2003

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated
+3 ★ in 3 days

PlayStation 2 · 2000 · ★ 91

Chronicle (DCDecomp)

Dark Cloud

Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.

Matching decomp Not stated