Recomp / Games / PlayStation 2

Saint Seiya: The Hades native port

Static recompilation of all of the PS2 game's MIPS code (European and Japanese releases) to C, with a Vulkan renderer, 16:9, 60 Hz and an added training mode; the game's sound driver runs on an IOP interpreter. A matching decompilation is set up alongside but no game functions are decompiled yet; players supply their own disc.

Static recomp AI-assisted released

v0.2.9 released today. Get new releases by RSS

More like this: 3S Decomp · AC-Recomp · Ace Combat 3: Electrosphere, recompiled

Stars35+1 ★ in 1 days
Commits, 30 days74
Latest releasev0.2.9Nov 13, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Saint Seiya: The Hades (2006)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-assisted · CLAUDE.md in tree and Claude co-author trailers on most commits (github.com/matpdev/SaintSeiyaRecomp). what this means
Status
released
Licence
MIT
Team
matpdev
Started
2026-10
First release
2026-11
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Saint Seiya: The Hades you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by matpdev. Facts last checked 2026-11-11. Suggest a correction

Sources

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Decompilation Not stated
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AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
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Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
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Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
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Nintendo Switch · 2019 · ★ 111

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

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Nintendo Switch · 2022 · ★ 125

B3-Express

Bayonetta 3

Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.

Static recomp AI-assisted