Recomp / Games / PlayStation 4

SkylandersPC

Compatibility host for the PS4 Skylanders games that loads the original x86-64 executable from the player's own package files and supplies PS4 system services and a Vulkan renderer itself. Trap Team (US/EU) works with a virtual portal and PC settings; the other entries are planned and there is no binary release yet.

Emulation-hosted AI-assisted wip

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More like this: bbport · Bloodborne for Windows (Supermedo) · bo2-mac

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Facts

Original
Skylanders: Trap Team (2014)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · AGENTS.md in the repo and Claude co-author trailers on commits (github.com/The-Crow-Den/SkylandersPC). what this means
Status
wip
Licence
GPL-3.0
Team
The-Crow-Den
Started
2026-10
Runs on
Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Skylanders: Trap Team you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by The-Crow-Den. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted

Windows · 2012

bo2-mac

Call of Duty: Black Ops II

Static recompilation of Black Ops II's three 32-bit Windows executables (campaign, Zombies and multiplayer) to native ARM64 macOS, lifting x86 through Remill to LLVM IR and linking a hand-written Win32 runtime that draws Direct3D 11 through Metal. Each player builds the app on their Mac from their own Steam copy; beta, multiplayer is against bots.

Static recomp AI-assisted

PlayStation 4 · 2014 · ★ 233

Driveclub-PC

Driveclub

Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.

Emulation-hosted Not stated
+32 ★ this week

PlayStation 4 · 2017 · ★ 170

Gravity Rush 2 PC port

Gravity Rush 2

Native PC port of the PS4 Gravity Rush 2: the game code runs natively, the PS4 system layer is reimplemented and the GPU is translated to Vulkan. Shares its core with the same author's Last Guardian port. Needs your own dump.

Static recomp Not stated

PlayStation 4 · 2014

inFAMOUS First Light PC

inFAMOUS First Light

Fork of HayatoG's iss_pc adapted to the standalone First Light expansion: the PS4 game's x86-64 code runs on the PC under a reimplemented system runtime with GPU commands translated to Vulkan. Needs the player's own PS4 dump; early but playable through the first missions.

Emulation-hosted AI-assisted