Recomp / Games / PlayStation 3
Soulbrandt
Windows and Linux port of Demon's Souls built on sp00nznet's ps3recomp, with a setup that has RPCS3 decrypt the player's US, EU, JP or Asian copy and then compiles the game locally. Alpha, but reported beatable start to finish; adds high frame rates, ultrawide, HDR, D3D12/Vulkan renderers, mod loading and online play on the project's own server.
Static recomp AI-assisted releasedAll 2 Demon's Souls projects compared →
Demon's Souls Recomp · Armored Core Decompilation · Ascension-R
Facts
- Original
- Demon's Souls (2009)
- Platform
- PlayStation 3
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry Claude co-author trailers and the tree has .claude/settings.json (github.com/JonathanDC64/Soulbrandt). what this means
- Status
- released
- Licence
- MIT
- Team
- JonathanDC64
- Started
- 2026-06
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Demon's Souls you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by JonathanDC64. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Armored Core Decompilation
Armored Core
Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays.
Ascension-R
God of War: Ascension
Windows port of God of War: Ascension made with ps3recomp, translating PPU and SPU code ahead of time and drawing the RSX with Direct3D 12. The released kit has RPCS3 decrypt the player's digital US copy (with updates 1.04 to 1.12) and builds it locally; an early alpha that reaches the levels but has not been finished, with FSR 3.1, presets and cheats.
bbport
Bloodborne
Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.
Bloodborne for Windows (Supermedo)
Bloodborne
Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.
Brawl Recompiled
Super Smash Bros. Brawl
Native PC port of Brawl from static recompilation of the Wii code, with 4K and widescreen, gamepad support, online play and loading of SD-card mods such as Project+; installs from the player's own disc image.