Recomp / Games / PlayStation 2

Stretch Panic

Matching decompilation of Treasure's Stretch Panic that rebuilds the US, European (Freak Out) and Japanese (Hippa Linda) executables from one source.

Matching decomp AI-assisted wip · 5.64%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched5.64%+4.27 pts in 30 days

Decomp progress

5.6%448 of 2.0k functions matched · via ByteMatch
0%25%50%75%100%Sep 17, 2026Oct 23, 2026
Matched code over time, 10 recorded changes, version SLUS_201.82.

Linked (fully built from source): 5.64%. Figure from ByteMatch, measured Oct 21, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Stretch Panic (2001)
Platform
PlayStation 2
Method
Matching decomp
Provenance
AI-assisted · README says much of the source was written with AI assistance what this means
Status
wip · 5.64% matched
Licence
CC0-1.0
Team
Harskov
Started
2026-09
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Stretch Panic you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Harskov. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+3 ★ this week

PlayStation 2 · ★ 283

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
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PlayStation 2 · 2004 · ★ 102

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2005

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+1 ★ in 5 days

PlayStation 2 · 2007 · ★ 26

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+21 ★ this week

PlayStation 2 · 2007 · ★ 111

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated
+2 ★ in 5 days

PlayStation 2 · 2003 · ★ 20

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated