SpeedBreaker: Carbon
Carbon counterpart to the SpeedBreaker Most Wanted port: a static recompilation of the Xbox 360 game whose installer verifies and unpacks the user's USA Collector's Edition disc image. Main builds target SteamOS (x86-64 and arm64), Linux and Mac, with a Windows beta and an experimental iOS IPA.
Static recomp AI-assisted releasedAll 5 Need for Speed: Carbon projects compared →
NFS Carbon 360 Recomp · NFS Carbon for Apple Silicon · NFS Carbon Recomp
Facts
- Original
- Need for Speed: Carbon (2006)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry Claude co-author trailers (github.com/SpeedBreakerProject/speedbreaker-carbon commits). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- SpeedBreakerProject
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- SteamOS, Linux, macOS, Windows, iOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by SpeedBreakerProject. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →NFS Carbon 360 Recomp
Need for Speed: Carbon (Xbox 360)
Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.
NFS Carbon for Apple Silicon
Need for Speed: Carbon
Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy.
NFS Carbon Recomp
Need for Speed: Carbon
Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK.
ReCarbon
Need for Speed: Carbon
Apple Silicon recompilation of the Xbox 360 Need for Speed: Carbon; the recompiled code is generated on the player's Mac from their own disc image.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.