Recomp / Games / Xbox 360

SpeedBreaker: Carbon

Carbon counterpart to the SpeedBreaker Most Wanted port: a static recompilation of the Xbox 360 game whose installer verifies and unpacks the user's USA Collector's Edition disc image. Main builds target SteamOS (x86-64 and arm64), Linux and Mac, with a Windows beta and an experimental iOS IPA.

Static recomp AI-assisted released

v0.1.1 released 2 days ago. Get new releases by RSS

More like this: NFS Carbon 360 Recomp · NFS Carbon for Apple Silicon · NFS Carbon Recomp

Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev0.1.1Nov 2, 2026
Last push—

Facts

Original
Need for Speed: Carbon (2006)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · Commits carry Claude co-author trailers (github.com/SpeedBreakerProject/speedbreaker-carbon commits). what this means
Status
released
Licence
GPL-3.0
Team
SpeedBreakerProject
Started
2026-10
First release
2026-10
Runs on
SteamOS, Linux, macOS, Windows, iOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by SpeedBreakerProject. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+6 ★ this week

Xbox 360 · 2006 · ★ 112

NFS Carbon 360 Recomp

Need for Speed: Carbon (Xbox 360)

Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.

Static recomp Not stated
+5 ★ this week

Windows · 2006 · ★ 45

NFS Carbon for Apple Silicon

Need for Speed: Carbon

Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy.

Static recomp AI-assisted
+5 ★ this week

Xbox 360 · 2006 · ★ 60

NFS Carbon Recomp

Need for Speed: Carbon

Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK.

Static recomp Not stated
+1 ★ this week

Xbox 360 · 2006 · ★ 1

ReCarbon

Need for Speed: Carbon

Apple Silicon recompilation of the Xbox 360 Need for Speed: Carbon; the recompiled code is generated on the player's Mac from their own disc image.

Static recomp Not stated
+20 ★ this week

Xbox 360 · 2007 · ★ 589

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated
+1 ★ this week

Xbox 360 · 2007 · ★ 15

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated