Recomp / Games / Xbox 360

Ninja Gaiden II Recompiled

ReXGlue-based recompilation of the World release of Ninja Gaiden II (with Title Update 3) that replaces GPU emulation with its own Vulkan renderer modelled on Unleashed Recompiled's. Installs from the player's disc image or GoD package and adds up to 8x render scale, ultrawide, keyboard and mouse, cheats, a mods folder and optional DLC.

Static recomp AI-assisted released

v0.5.67 released yesterday. Get new releases by RSS

More like this: IzunaRecomp — The Izuna Project · openNG2 · 007: Everything or Nothing - XBE Recomp

Stars233+4 ★ in 1 days
Commits, 30 days246
Latest releasev0.5.67Nov 11, 2026
Last pushNov 11, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Ninja Gaiden II (2008)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · AGENTS.md in the tree and Claude co-author trailers in commits (github.com/gamboozino/ng2recomp). what this means
Status
released
Licence
GPL-3.0
Team
gamboozino, Huntez, cerroverb
Started
2026-10
First release
2026-11
Runs on
Windows, Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ninja Gaiden II you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by gamboozino, Huntez, cerroverb. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+4 ★ this week

Xbox 360 · 2008 · ★ 81

IzunaRecomp — The Izuna Project

Ninja Gaiden II

Windows port of the Xbox 360 Ninja Gaiden II built on ReXGlue, which grew out of the Ninja's Dawn recompilation and swaps its emulated GPU for a native Vulkan renderer. Reads default.xex and data from the player's extracted copy, compiles the game's shaders on first start, and adds a hub, mod folder and Lua script mods.

Static recomp AI-generated
+1 ★ this week

Xbox 360 · 2008 · ★ 32

openNG2

Ninja Gaiden II

ReXGlue recompilation of the Xbox 360 Ninja Gaiden II (World release with Title Update 2) with PC upgrades; the launcher validates the player's disc, GoD package or folder and builds the game locally with the bundled SDK.

Static recomp AI-assisted

Xbox · 2003 · ★ 98

007: Everything or Nothing - XBE Recomp

007: Everything or Nothing

Windows port of the Xbox Everything or Nothing, recompiling both the on-foot default.xbe and the separate driving.xbe with TGP482's Xbox XBE Recomp and switching between them seamlessly. Supports the European and USA discs; the launcher builds from the player's image and adds anti-aliasing, anisotropic filtering, free aim and other PC options.

Static recomp AI-assisted
+8 ★ this week

Xbox 360 · 2007 · ★ 601

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 15

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+5 ★ this week

Xbox 360 · 2012 · ★ 34

Angry Birds Re-Hatched Collection

Angry Birds Trilogy / Angry Birds Star Wars

ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files.

Static recomp AI-generated