Ninja Gaiden II Recompiled
ReXGlue-based recompilation of the World release of Ninja Gaiden II (with Title Update 3) that replaces GPU emulation with its own Vulkan renderer modelled on Unleashed Recompiled's. Installs from the player's disc image or GoD package and adds up to 8x render scale, ultrawide, keyboard and mouse, cheats, a mods folder and optional DLC.
Static recomp AI-assisted releasedAll 3 Ninja Gaiden II projects compared →
IzunaRecomp — The Izuna Project · openNG2 · 007: Everything or Nothing - XBE Recomp
Facts
- Original
- Ninja Gaiden II (2008)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-assisted · AGENTS.md in the tree and Claude co-author trailers in commits (github.com/gamboozino/ng2recomp). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- gamboozino, Huntez, cerroverb
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows, Linux, Steam Deck
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Ninja Gaiden II you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by gamboozino, Huntez, cerroverb. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →IzunaRecomp — The Izuna Project
Ninja Gaiden II
Windows port of the Xbox 360 Ninja Gaiden II built on ReXGlue, which grew out of the Ninja's Dawn recompilation and swaps its emulated GPU for a native Vulkan renderer. Reads default.xex and data from the player's extracted copy, compiles the game's shaders on first start, and adds a hub, mod folder and Lua script mods.
openNG2
Ninja Gaiden II
ReXGlue recompilation of the Xbox 360 Ninja Gaiden II (World release with Title Update 2) with PC upgrades; the launcher validates the player's disc, GoD package or folder and builds the game locally with the bundled SDK.
007: Everything or Nothing - XBE Recomp
007: Everything or Nothing
Windows port of the Xbox Everything or Nothing, recompiling both the on-foot default.xbe and the separate driving.xbe with TGP482's Xbox XBE Recomp and switching between them seamlessly. Supports the European and USA discs; the launcher builds from the player's image and adds anti-aliasing, anisotropic filtering, free aim and other PC options.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
Angry Birds Re-Hatched Collection
Angry Birds Trilogy / Angry Birds Star Wars
ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files.